149 research outputs found

    Intelligent Prefetching and Buffering for Interactive Streaming of MPEG Videos

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    Continuous delivery of media streams like video over IP networks so far is mainly handled by commercial approaches that deliver the stream forward-oriented in their own proprietary format. Though some existing streaming technologies are able to adapt to varying bandwidths, they do not provide smooth reactions to user interactions with the continuous stream. We have developed the MPEG-L/MRP strategy, an adaptive prefetching algorithm for the MPEG-1 video format in combination with an intelligent buffering technique that allows for smooth and quick reactions to user interactions with the stream. With L/MRP [12] an approach already has been presented to deliver and buffer homogeneous continuous data streams like Motion-JPEG with special focus on fast reaction to user interactions. In contrast, the MPEG-1 encoding with its different frame types and the dependencies between frames opens the door to a more �ne-grained adaptation of the continous stream. However, the complexity of MPEG-1 calls for comprehensive adaptation and special amendments of the L/MRP algorithm to make it an eÆcient preloading and buffering technique for MPEG-1 videos. With the realization of MPEG-L/MRP in the context of a multimedia presentation engine on top of a multimedia repository we have an efficient means to deliver continuous streams of interactive multimedia presentations over existing IP infrastructure trying to minimize interaction response time and optimize loading/reloading portions of a video stream

    Context-driven smart authoring of multimedia content with xSMART

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    In recent years, many highly sophisticated multimedia au-thoring tools have been developed. Up to today, these sys-tem’s integration of the targeted user context, however, is limited. With our Context-aware Smart Multimedia Author-ing Tool (xSMART) we developed a semi-automatic author-ing tool that integrates the targeted user context into the dif-ferent authoring steps and exploits this context to guide the author through the content authoring process. The design of xSMART allows that it can be extended and customized to the requirements of a specific domain by domain-specific wizards. These wizards realize the user interface that meets best the domain-specific requirements and effectively sup-ports the domain experts in creating their content targeted at a specific user context

    PrivacEye: Privacy-Preserving Head-Mounted Eye Tracking Using Egocentric Scene Image and Eye Movement Features

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    Eyewear devices, such as augmented reality displays, increasingly integrate eye tracking but the first-person camera required to map a user's gaze to the visual scene can pose a significant threat to user and bystander privacy. We present PrivacEye, a method to detect privacy-sensitive everyday situations and automatically enable and disable the eye tracker's first-person camera using a mechanical shutter. To close the shutter in privacy-sensitive situations, the method uses a deep representation of the first-person video combined with rich features that encode users' eye movements. To open the shutter without visual input, PrivacEye detects changes in users' eye movements alone to gauge changes in the "privacy level" of the current situation. We evaluate our method on a first-person video dataset recorded in daily life situations of 17 participants, annotated by themselves for privacy sensitivity, and show that our method is effective in preserving privacy in this challenging setting.Comment: 10 pages, 6 figures, supplementary materia

    Visual Overlay on OpenStreetMap Data to Support Spatial Exploration of Urban Environments

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    Increasing volumes of spatial data about urban areas are captured and made available via volunteered geographic information (VGI) sources, such as OpenStreetMap (OSM). Hence, new opportunities arise for regional exploration that can lead to improvements in the lives of citizens through spatial decision support. We believe that the VGI data of the urban environment could be used to present a constructive overview of the regional infrastructure with the advent of web technologies. Current location-based services provide general map-based information for the end users with conventional local search functionality, and hence, the presentation of the rich urban information is limited. In this work, we analyze the OSM data to classify the geo entities into consequential categories with facilities, landscape and land use distribution. We employ a visual overlay of heat map and interactive visualizations to present the regional characterization on OSM data classification. In the proposed interface, users are allowed to express a variety of spatial queries to exemplify their geographic interests. They can compare the characterization of urban areas with respect to multiple spatial dimensions of interest and can search for the most suitable region. The search experience is further enhanced via efficient optimization and interaction methods to support the decision making of end users. We report the end user acceptability and efficiency of the proposed system via usability studies and performance analysis comparison. Document type: Articl

    Beyond Halo and Wedge: Visualizing out-of-view objects on head-mounted virtual and augmented reality devices

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    Head-mounted devices (HMDs) for Virtual and Augmented Reality (VR/AR) enable us to alter our visual perception of the world. However, current devices suffer from a limited field of view (FOV), which becomes problematic when users need to locate out of view objects (e.g., locating points-of-interest during sightseeing). To address this, we developed and evaluated in two studies HaloVR, WedgeVR, HaloAR and WedgeAR, which are inspired by usable 2D off-screen object visualization techniques (Halo, Wedge). While our techniques resulted in overall high usability, we found the choice of AR or VR impacts mean search time (VR: 2.25s, AR: 3.92s) and mean direction estimation error (VR: 21.85°, AR: 32.91°). Moreover, while adding more out-of-view objects significantly affects search time across VR and AR, direction estimation performance remains unaffected. We provide implications and discuss the challenges of designing for VR and AR HMDs

    Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events

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    This paper investigates bias in coverage between Western and Arab media on Twitter after the November 2015 Beirut and Paris terror attacks. Using two Twitter datasets covering each attack, we investigate how Western and Arab media differed in coverage bias, sympathy bias, and resulting information propagation. We crowdsourced sympathy and sentiment labels for 2,390 tweets across four languages (English, Arabic, French, German), built a regression model to characterize sympathy, and thereafter trained a deep convolutional neural network to predict sympathy. Key findings show: (a) both events were disproportionately covered (b) Western media exhibited less sympathy, where each media coverage was more sympathetic towards the country affected in their respective region (c) Sympathy predictions supported ground truth analysis that Western media was less sympathetic than Arab media (d) Sympathetic tweets do not spread any further. We discuss our results in light of global news flow, Twitter affordances, and public perception impact.Comment: In Proc. CHI 2018 Papers program. Please cite: El Ali, A., Stratmann, T., Park, S., Sch\"oning, J., Heuten, W. & Boll, S. (2018). Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA. DOI: https://doi.org/10.1145/3173574.317413

    RadialLight: Exploring radial peripheral LEDs for directional cues in head-mounted displays

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    Current head-mounted displays (HMDs) for Virtual Reality (VR) and Augmented Reality (AR) have a limited field-of-view (FOV). This limited FOV further decreases the already restricted human visual range and amplifies the problem of objects going out of view. Therefore, we explore the utility of augmenting HMDs with RadialLight, a peripheral light display implemented as 18 radially positioned LEDs around each eye to cue direction towards out-of-view objects. We first investigated direction estimation accuracy of multi-colored cues presented on one versus two eyes. We then evaluated direction estimation accuracy and search time performance for locating out-of-view objects in two representative 360° video VR scenarios. Key findings show that participants could not distinguish between LED cues presented to one or both eyes simultaneously, participants estimated LED cue direction within a maximum 11.8° average deviation, and out-of-view objects in less distracting scenarios were selected faster. Furthermore, we provide implications for building peripheral HMDs

    Technology literacy in poor infrastructure environments

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    While HCI for development (HCI4D) research has typically focused on technological practices of poor and low-literate communities, little research has addressed how technology literate individuals living in a poor infrastructure environment use technology. Our work fills this gap by focusing on Lebanon, a country with longstanding political instability, and the wayfinding issues there stemming from missing street signs and names, a poor road infrastructure, and a non-standardized addressing system. We examine the relationship between technology literate individuals' navigation and direction giving strategies and their usage of current digital navigation aids. Drawing on an interview study (N=12) and a web survey (N=85), our findings show that while these individuals rely on mapping services and WhatsApp's share location feature to aid wayfinding, many technical and cultural problems persist that are currently resolved through social querying. We discuss our results in light of problems that any map user encounters in poor infrastructure environments
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